![]() The two dimensions of improvement in these new displays are often thought of as wider gamut and higher dynamic range (HDR). ![]() ![]() While UHD as a specification was originally developed for televisions, the technologies involved will start to impact many classes of displays soon. With the advent of Ultra High Definition (UHD) television, displays are taking a substantial step forward compared to the standards developers have been used to for the past two decades. This blog explores how we added support for true HDR to a real-time 3D application, focusing on the challenges tied to game development. ![]() Authors: Jeroen Soethoudt (Nixxes), Jurjen Katsman (Nixxes) and Holger Gruen(NVIDIA)
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